References
Allen, L., 2010, Lilly Allen [online], Available at http://www.lilyallenmusic.com/lily/fear, [accessed 16 May 2010].
Berners-Lee. T., 2010, Tim Berners-Lee, Bio, [online]
http://www.w3.org/people/berners-lee/[accessed 2 April 2010].
Beyond Graphic , 2009, Are you beyond graphic? [online], Available at: http://www.beyondgraphic.org/ [accessed April 17 2010] .
Farrington, P., 2002, Interactive: The Internet for Graphic Designers, RotoVision SA, Switzerland.
Industrial Brand, 2006, Are we still just graphic?, Available at: http://industrialbrand.com/blog/are-we-still-just-graphic, [accessed 17 April 2010].
Pemberton, S., 2010, The Future from Now… on the internet, [online] http://www.w3.org/2010/Talks/04-08-steven-future/, [accessed 2. April 2010].
King, L., 1999, Reload, Laurence King Publishing, London.
Knemeyer, D. 2004, Digital Web Magazine [online], Digital Convergence: insight into the future of web design, Available at: http://www.digital-web.com/articles/digital_convergence/ [accessed 2 May 2010].
Marsh, P. 2010, ‘Worst Practices in Internet Advertising’, Information Today’, Issue 3, p18-19, [online],
http://web.ebscohost.com/ehost/pdfviewer/pdfviewer?vid=51&hid=104&sid=0d1a5da5-c994-4d8a-ba43-481a8c0ce060%40sessionmgr112, [accessed 1 April 2010].
Redman, S.A., 1999, Taking the Leap into New Media, North Lights Books, Ohio.
Sia, 2008, You’ve Changed, You Tube [online], Available at http://www.youtube.com/watch?v=mLPPlRDOZx0, [accessed 16 May 2010].
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The Digital Revolution & It's Influence on Contemporary Graphic Design
http://onairdesign.wordpress.com/2011/11/05/the-digital-revolution-and-its-influence-on-contemporary-graphic-design/
Author: On Yi Lai, 2011
Web, multimedia and interactive presentation are becoming more prevalent in the design industry; this post explores the position of the 21stcentury graphic designer in the midst of a world where virtually all-communicative mediums are becoming increasingly digitized. The graphic design industry has been subject to significant transformation in the midst of the recent digital revolution and it appears the role of the graphic designer is increasingly hard to decipher with the introduction of social media platforms, mobile devices and the gaming industry. Graphic designers are confronted with several key issues that ascend from the emergence of digital technologies and devices. The first problem is concerned with print versus digital mediums such as the web. The question that arises is where print designers fit in today’s design profession “as virtually all media become increasingly digital” (Shull, 2009, p. 1). Another major issue is the designer versus the everyday user who calls him/herself a designer because he/she can use Photoshop. Where does the graphic design professional working in two-dimensional design stand in the facade of “accessibility to free stock photography, clip art, pre-designed page templates, designer fonts, and inexpensive inkjet printing?” (Panning, 2005, p. 3). The third and final issue is the wide reaching demands and expectations from the average employer seeking a ‘graphic designer’. This begs the question, “what should young graphic designers do to make themselves relevant and hireable in the market today?” (Shull, 2009, p. 1).
- Print vs Web vs UI Design
“Print isn’t dead, but it’s certainly not a David and Goliath battle anymore. David threw the rock and he won, but the rock didn’t kill Goliath. You have to eliminate paper before you can kill print design, and while the Kindle is a great gadget, it’s not making Hammermill think about closing down their paper mills.” (Zambrana in Shull, 2009).
In addressing this issue of print designers and their place in the contemporary design industry we must firstly examine the source of competitors that form the debate. There are three subcategories where graphic design skills play an essential role including; print, web and user interface design. The emergence of the web and various other digital technologies has caused many individuals to believe that ‘print is dead’ and “culturally irrelevant, at least with respect to the global media matrices fostered by advanced information technologies” (Kirschenbaum, 2000, p. 1). Michael Joyce, an author and critic of electronic literature claims “We are in the late age of print; the time of the book has passed. The book is an obscure pleasure like the opera or cigarettes” (Joyce, 1991, p. 176). It appears that his comments were too rash as we can identify print is still being readily utilised across contemporary business collaterals, books, magazines, product packaging etc. In comparison Rob Zambrana, a graphic designer and marketing director, claims “you have to eliminate paper before you can kill print design” (Zambrana in Schull, 2009, p. 1) which seems to be a much more compelling approach to the situation.
There is no doubt that the Web has purged significant market share from print related industries as “the internet is removing print as a necessity for most people… information is spread by websites and most people communicate by email” (Gettler, 2010) however the relevance and market for print is still strong as they both have their own individual marketable qualities which are irreplaceable. It is fair to say that the emergence of Web, rather than destroyed print, has provided an additional platform for companies to distribute information and market their products and services to a global audience however this is in most cases complimented by some form of printed collateral, “print media and books are likely to coexist with digital newspapers, magazines and books for some time” (Gettler, 2010). The Web platform is particularly popular in comparison to print because it is easily accessible, dynamic and substantially cheaper to create and maintain.
The question of print has been subject to further scrutiny with the recent boom in tablet devices mainly the Apple iPad and Samsung Galaxy Tab. Bailey argues while eBooks can be convenient and easily accessible through a single device, some old-school publishing such as graphic novels, oversized coffee-table tomes, hefty design magazines and the like will prove more resistant to the digital revolution as they are treasured for their material qualities just as much as their content (Bailey, 2011). Furthermore Gettler asserts Bailey claiming that “print won’t die, it will just change. Companies like Apple and Google taking over the distribution changes, the economics of the newspaper, magazine and publishing industries” (Gettler, 2010). It is also interesting to note that this idea of combining both physical paper with digital capabilities has already been proposed. It is a new hybrid medium termed ‘electronic paper’, which “entails; portability, durability, and low-cost, but with web like features, such as search functions, linking and the ability to access other media.” (Downs, 2005, p 32). Whether this proposal will successfully hit the market in masses is a question of production cost and user-practicality however if this were to succeed the print industry might be faced with another league of competition.
The notion of ‘print is dead’ is clearly a misconception that has derived from misinformed theorist, critics and the like. One can argue that the industry is “certainly facing a major downsize” (Shull, 2009, p. 3) but it is still “an integral part of the contemporary media ecology” (Kirschenbaum, 2000, p. 1). One area of print design that will prevail is product packaging as there is no foreseeable replacement of packaging that is economically viable or technologically advanced. In addition the tactile qualities and ‘realness’ of print will allow it to coexist, for some time, in the midst of the digital revolution alongside the web, smartphone and tablet.
- Graphic Designer vs the at Home Photoshop Rookie
Let us now identify the effects the evolution of affordable and user-friendly hardware and software have had on graphic design professional working in two-dimensional design and graphic reproduction. Panning claims that “many professions are compromised and sometimes even eliminated by the very technology that was designed to assist it…graphic design is one such industry that exists within this fluctuating realm of uncertainty” (Panning, 2005, p 9.). This idea is best highlighted through the professional graphic designer versus the everyday computer-user with access to design software such as Adobe Creative Suite, “through imitation, experimentation and personal expression, the average computer user can now produce quite acceptable results with a certain amount of ease” (Panning, 2005, p. 3). The digital revolution has on the whole “made more people sensitive to graphic quality…bit by bit, the general public has learned the literal and metaphorical language of graphic design…carried by computers, aesthetics has spread to places and professions that were formerly off-limits to any such frivolity” (Postrel, 2003, p. 55).
The contemporary graphic design industry has been considerably compromised by the prevalence of affordable and user-friendly software. Companies of low-end design software such as Corel Draw and Microsoft Publisher have marketed their programs towards non-professional designers. In contrast high caliber software offered by companies such as Adobe and Macromedia continue to pitch their applications for design professionals. However digital technologies have enabled users to download pirated copies of these high-end applications with a simple click of a button. Computer users at home can easily imitate and reproduce graphic design work at home as “digital technology makes each copy of every copy equal in quality to the initial master” (Saffo, 1997, p. 96). Graphic design which was once “an unforgiving profession, where every error was mass-produced and required an expensive reprinting to correct, has now become a profession of second chances and redemption” (Panning, 2005, p. 23). With the introduction of the Web and electronic publishing virtually everything is only at a temporary state waiting “to be replaced or improved upon in the sequence of time” (Panning, 2005, p. 23).
To identify the accessibility and ease of design application let us examine some common tools that are publicly available to the average computer user. Essentially anyone who has a computer with Internet access can create their own website without the need of any prior theoretical design knowledge or knowledge of html/css coding. WordPress is a popular blogging website which exemplifies this idea of simplicity, “We can do this for free; we can all do it at home, not only designers, but also everybody else in the world” (Heller & Pettit, 2001). Users can choose from hundreds of pre-designed templates, all that is required of them is to upload text and images to the relevant sections and straight away they have a live streaming website that looks and feels relatively professional. Applications such as Photoshop CS5 makes life much easier for the contemporary graphic designer however this has also meant it is similarly easier for the average computer user to comprehend. The array of tools, pre-installed filters and online tutorials available has really challenged the graphic designer to strive much further to create visuals that are professionally presented and executed.
Although the average computer novice might have easy access to and share the same set of tools as professional graphic designers there will still be obvious differences between one who is professionally trained and one who learns at home. Like any other profession, one must work and develop experience in the industry to identify the standards expected of the area, “jobs tend to be either underestimated or misunderstood by people who don’t do them” (Zambrana in Shull, 2009). For example it is unlikely an average computer user will consider the context and the audience in which their ‘design’ is being presented. Graphic designers must acknowledge, “communication is only as effective and as meaningful as the sensitivity of the receiver” (Cataldo, 1966, p.7). Without formal study of design principles one might be able to create something that is aesthetically pleasing however lacks any sense of usability or ability to convey a clear and effective message to the end consumer.
- Expectations of the Contemporary Graphic Designer
A large part of the compromise lies not only in the easily accessible and user-friendly software that is available but also in the general definition of the term ‘graphic designer’ as it “constitutes a kind of language with an uncertain grammar and a continuously expanding vocabulary” (Hollis, 2001, p. 10). Zambrana claims there has been a huge “misconception as to what modern design really should cover, and it’s made the toolkit designers work with crossover into a lot of fields that aren’t necessarily a natural match” (Zambrana in Shull, 2009, p 3). The digital revolution has dramatically changed the demands and expectations of the contemporary graphic designers. The term is so broadly applied and is often likened with web design and increasingly also associated with user interface design. However the term graphic and web design has often debated as being “separate and not equal” (Haas, 2010). Haas claims they are different because he considers Graphic designers as ultimately working with print only mediums while web designers working on web platforms only (Haas, 2010). I think this interpretation is rather narrow and misconceived in several ways. The first problem with this interpretation is that it automatically assumes graphic design is solely print based. However the digital revolution has proven that graphic design reaches beyond that of just print mediums.
In comparison I perceive graphic design as the parent category and under this big umbrella feature different sub categories including; print, web and user interface design. There is no doubt that each sub category embody to a degree their individual design principles and technicalities however they all commonly share the fundamental notion that their role is to “communicate new and exciting meanings through a visual, universal language” (Panning, 2005, p. 66). Yes one can claim that there are many technical aspects and structural frameworks of web design that need to be taken into consideration but if one takes the term ‘graphic design’ to its most basic state, they all fall under the same umbrella. In print, the graphic designer’s task is to communicate the message through a single frame of action while for web and user interface platforms; the graphic designer’s role is to similarly communicate a message through an interactive framework.
As a contemporary graphic designer of the 21st century it is necessary to equip yourself with the skills and knowledge to work across platforms mainly print, web and user interface. Zambrana argues “Why expect your designer to be an excellent programmer if you wouldn’t expect your programmer to be a top-level designer?” (Zambrana in Shull, 2009). That is a valid point however having an understanding of the mechanics behind web developing is also beneficial to the contemporary graphic designer, with “73.3% of the print designers stated that they plan to expand their skills to include Web, multimedia and interactive design” (Panning, 2005, p 58) in a online survey conducted on HOWdesign.com. In a recent search on seek.com.au with the job description as ‘graphic designer’, more than half of the jobs listed a criteria/responsibility that was related to web design, flash, and html/css coding skills. As one can see from a quick job search Graphic designers are now naturally expected to have some understanding of how the web functions and it is preferred that they also understand coding the structure behind their designs. The key to becoming a more marketable graphic designer in the midst of this digital revolution is to “Be versatile, but don’t spread yourself thin. Learn a lot but don’t be afraid to key in on strength or a passion” (Zambrana in Shull, 2009).
The digital revolution has not only brought about change to the available technologies to the graphic designer but has ultimately transformed and expanded the practice of graphic design industry. There is definitely still a market for print design, however it is best to equip oneself with multidisciplinary knowledge and skills. One can conclude by saying that the graphic design practice has become much more collaborative in nature. The digital revolution has brought together developers, engineers, architects, marketers and graphic designers. Each position playing a different role/part that at the end forms a large enterprise.
* References and Further Reading
Cataldo, J (1966). Graphic design & visual communication. Scranton, Pennsylvania: International Textbook Company.
Cramsie, P. (2010). The Story Of Graphic Design: From the Invention of Writing to the Birth of Digital Design. New York: Abrams.
Downs, S. (2005). Is it a book, is it a screen, no it’s…—graphics and the interface in electronic paper. Digital Creativity, 16(1), 31-42. Retrieved on 12.08.2011 from EBSCOhost.
Engholm, I. (2002). Digital style history: the development of graphic design on the Internet. Digital Creativity, 13(4), 193. Retrieved on 12.08.2011 from EBSCOhost.
Hollis, R. (2001). Graphic Design: A Concise History. Revision and expanded Edition. London: Thames & Hudson.
Joyce, M. (1991). Notes Toward and Unwritten Non-Linear Electronic Text. The Ends of Print Culture.
Lowgren, J. (2006). Articulating the Use Qualities of Digital Designs. Aesthetic Computing. Cambridge, MA: MIT Press.
Meggs, P. (2005) A History of Graphic Design. 4th Edition. New York: John Wiley & Sons.
Panning, S. (2005) The Status of Print Designers and the Influence of Digital Technology.
Postrel, V. (2003). The substance of style: How the rise of aesthetic value is remaking commerce, culture, and consciousness. New York: HarperCollins Publishers Inc.
Saffo, P. (1997), The place of originality in the information age. In M. Bierut, W. Drenttel,S. Heller, & DK Holland (Eds.), Looking closer 2 (pp. 94-97). New York: Allworth Press.
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The Digital Revolution & It's Influence on Contemporary Graphic Design
http://www.andrewkelsall.com/the-impact-of-new-digital-technology-on-the-nature-of-graphic-design-the-digital-designer/
The Digital Designer
Within this essay an investigation shall be made into how graphics designers work now, compared to how they used to work. Firstly, a short study of the origins of computers will be shown, and a brief history of how computer generated design concept was developed. I shall look into what exactly the role of the graphic designer is and the different and varied ways in which technology is used within it. Also, the nature of ‘graphic designer today’ will be studied and compared with the areas of graphic design in previous eras. Secondly, a study shall be made into what different technologies which are used in design and what these different technologies are. This essay will explore how these technologies are used and what benefits there are from using them over traditional and established methods. Thirdly, there shall be discussion about why graphic designers need – or think they need technology and if there is merely a want for technological advances.
The concept of a design method derived in the 1960’s.’Design method’ refers to the procedures and techniques to be used within design. ‘Design Method’ has often been referred as ‘design methodology’, which is the study of the methods of design. At this time there was much discussion into the ways in which design was moving. The ways of design method in the 1950’s and 60’s were used to justify the development of new design techniques. It was at this time when computers were starting to be marketed to business users and scientists, not just for the Military. By 1962 there was enough interest in new design methods for a conference to be held in London. Many agreed that the use of new technologies, utilising a more systematic method of design by use of computers and automatic controls was the way forward. There were other conferences up to 1965. However, there were many disagreements about ‘design method’ and ‘scientific method’ due to the similar methods utilised in both – such as the use of machinery and computers.
One of the last conferences was about the different areas of design in which these new technologies were being used and experimented with. Such area included architecture, engineering design and computer-aided design methods. Computer-aided design was a subject of much interest which inspires many publications and conferences. Since this basis derived, computers were starting to be used for other areas such as
artistic and graphical applications. The late 70’s saw the advent of the Macintosh. From there was an explosion of technological advancements which have greatly helped in this field. Such advancements include the invention of the 3.5 inch floppy disc, which was launched in 1980. This has given the means for graphic designers to be flexible and distribute and archive their work. Fig one shows an early computer aided design of a hospital bed designed to a systematic design specification. It was produced using newly developed computer technology. As can be seen it is simple and precise. As computer technology developed and printmaking techniques have improved, colour designs such as playing card prints (fig two) were developed. It is the techniques of printing and designing simple designs such as these which have evolved into the kind of computer-generated imagery that we all see today. Fig three shows a combination of fine colour print, 3D design and computer-aided design that we are al now used to seeing every day. Even with the use of computer technology, let us remember that the computer has been developed; edging towards a perfection – but they are just tools and it is the role of the designer which confirms a good design.
So what is the role of the graphic designer? Well, there are roles in which graphic designers take part. Not only do they choose to design, they have to be aware of such matters as currant affairs and peoples
attitudes towards design. Also, they are employed as strategists, conceptualists and aestheticisms and work in management. Currant affairs can greatly affect the direction of a designers’ work. For example, if a British designer was asked to promote British beef for France after the ban was lifted, the designer would have to incorporate many factors in his/her thought to produce a good and appropriate design. There would need to be a factor of sensitivity towards the attitudes of the French people towards British beef – not to mention the political issues involved. A design must then be devised which does not offend but instead reassures. In my opinion the nature of the graphic designer is fundamentally to produce design work that is worthwhile, appreciated, responds to the target audience and is original and different. The desire to create work that is different, I feel, is the greatest challenge of all requirements. After all, not all work is aimed at a certain target audience, therefore cannot respond to everyone. In light of this, graphic design work which reaches further into originality has the greatest impact within some areas. Obviously, sometimes an original, pleasing design is not always appropriate, such as designs for elections (such as America now), designs need to be able to be punchy and easily understood – which have their basis on simplicity.
Unlike previous generations, designers now have digital technology as an allie and tool. Designers can now interface with various forms of technology in many different ways. Digital technology is now the way forward in the field of graphic design. ‘Digital’ language is the language of computers. Digital technology is now practically used in every form of machinery; from mobile phones to car engines. One of the most useful ways in which to utilise digital technology is through the use of computers. Digital applications used on computers give designers to means to create, erase, manipulate and experiment with design.
There are many different forms of technological applications at the designers’ disposal. Graphic designers and artists can use graphical computer programs such as Adobe Photoshop, Adobe Illustrator and many other professional applications to create images. There are literally endless possibilities of what a good and talented designer can use programs such as these for. There are other collectives of computer programs such as publishing applications (such as Quark Express and Adobe Indesign) and also 3D programs, such as 3D Studio Max and Rhyno. There are Internet applications (such as Dreamweaver and Adobe Go Live!).
These applications are utilised using a Macintosh or Personal Computer. The applications have simple interfaces and can be easilylearned by enthusiastic people within a good education. A mouse or graphics tablet is used by the designer to produce designs on-screen. Digital cameras, printers and scanners can be plugged into the computer to give the designer versatility and creativity. There are many benefits from using computer technology instead of more traditional methods. Methods of design in the past were all produced by hand and methods of print were vastly different. The impact of the digital revolution is profoundly affecting the ways in which designs are printed. For example, the days of using acetate type overlays, colour selectors and ‘cut and pasting’ are pretty much now in the past. One great advantage of using computers is that applications contain tools which enable graphic designers to experiment with much ease. Therefore, designers now have more power with the use of new digital technology. Technology has given not just professional graphic designers and students in education the chance to express themselves in various ways, but it has given way for anybody around the world who is interested in design the chance to get themselves known.
“ Because of the technology, we have the opportunity to become really important. We don’t need publishes anymore to do this. Just look at the Web designers, they can single-handedly reach the world eventually with
full-motion video and stereo sound. We can do this for free; we can all do it at home, not only designers, but also everybody else in the world. So I am exited by this because I am hoping that people are going to be serious enough to not be constantly in search of something that’s just cool, but to be in search of ideas that can eventually begin to fill these huge empty vessels of technology”
Steven Heller and Elinor Pettit
Graphic Designers use digital technology because it is more productive than previous traditional methods, but do they need to use the technology – or merely want it? In my opinion designers need digital technology. There are many complexities within the field of graphic design. It incorporates technology, art and science. Therefore designers have to produce work which can be commercial and to be distributed throughout the world. The only way to do this is through the use of digital technology. There are many areas of graphic design, which include various specialties (editorial, corporate, retail, ect) and subspecialties such as direct mail, environmental design and Web design. The only way to ‘tie’ all these areas of design together is through the use of digital technology. Not only is there a need for digital technology, there is a requirement for it from the Industry. Designers also want to embrace the technology because of the vast implications that it can and does have in design. There is risk in using computers though. Designers’ work can easily become systematic and boring – only utilising the computers functions and creativity as their own.
“…..a couple of things bother me. One is the extent to which technology has evolved. The evolution of technology has been tremendous. I’m not computer-literate at all. And at the risk of being thought an old fogey, I mistrust what computers do to ideas. But given the impact of computers within the design world, the impact of computers on photography, the impact on the Web, I think that there has been a really fundamental sea change, a kind of shift of the critical mass.”
Steven Heller and Elinor Pettit
I agree with the above quote. I feel the development of digital technology is a great aspect of graphic design. As computer applications become more powerful, it is easy to let more of the computer produce the work and lesson a designer’s creativity. As the nature of the graphic designer is to think and then act on his/her thoughts; when a computer can do the thinking – where does this leave the graphic designer and what is the role that they play?
Bibliography
Internet:
Introduction to The Education of a Graphic Designer
Steven Heller
Writing, Publishing, and the Internet
Tad Crawford
Excerpt from ‘Design Dialogues’
Steven Heller and Elinor Pettit
Books:
Type and Colour
Alton Cook and Robert Fleury
Design and Industry
The effects of Industrialisation and Technical Change on Design
The Design Council
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What Impact Have Digital Technologies Had On The Graphic Design Practice
http://kayleighmahon.wordpress.com/2012/11/22/essay-what-impact-have-digital-technologies-had-on-the-graphic-design-practice/
Introduction
In my essay I will be investigating designers thoughts on the impact digital technologies have had on the graphic design process. I will be looking back on where it all began starting with firstly the tools that technology came together to create. I will be including research on how computers simplified the whole process and also at the downfalls technology had had on graphic design. I’m interested in this area, as I want to learn about the changes with graphic design as technology had progressed.
Literature review
Technology today is referred to as “electronic cocaine” according to a statement on the ITV news, it is said that 70% of people become stressed when they can not access the internet, digital technology has become a major part of peoples lives and most say they can’t live without it either it being to socialize or when they are working. Even when people are not working they admit to carry on working 24/7. 62% of people believe that technology has changed their lives forever.
In the case of the graphic design practice technology has had a huge impact on how people work, before you would start off by sketching your ideas, then you would create a mockup showing what the product would look like, complete with the dimensions and colors ready to show the client.
An email from a graphic designer on their thoughts whether they prefer design these days or whether he preferred it before technology. This was his response.
“Bit of both, I like the technology and ease of now but prefer the older days when skill and ideas were appreciated more. Photoshop and Computers do not make you a designer – Ideas and thought do. You can’t purchase that in a box” (Burgess,b).
Another opinion of this would be “new technology has had a great impact on the field of graphic design because of printers and scanners, internet and designing programs” (Ausrine31,2008)
Although someone would disagree “despite the health hazards and rampant insanity, there were some great things about the whole “hands – on process”
Berry Burges also believes
“I think we actually had a life, to be honest. We weren’t slaves to technology, original thought was a valued prize, and a person’s craft and skill were honed over well-balanced judgment, implementation and experience. Focus and application were the name of the game, not option 3-9” (Burges,2010)
Although William Perez would disagree, “New graphic design software allows us to skip the old copy and past and stripping process, allowing us to do the work in a quarter of the time, lets be thankful” (Perez,2010)
Andrew Kelsall would argue, “a couple of things bother me, one is the extent to which technology has evolved. The evolution of technology has been tremendous. I’m not computer literate at all and at the risk of being thought of as an old fogey, I mistrust what computers do to ideas. But given the impact of computers within the design world, the impact of computers on photography, the impact on the web, I think there has been a really fundamental sea change, a kind of shift of the critical mass” (S.Heller,E. Pettit,2001)
Someone else who would agree with the above quote would be Dean Rieck “After more than three decades of technological evolution, creativity isn’t what it used to be. I don’t mean the pool of creative advertising talent is shrinking; I mean the way creative people go about creating is different, its design programs; it’s a complete shift in the creative process” (Dean Rieck, 2006)
He would also argue “Technology often is criticized for taking us further from the natural order of things, But in my experience, technology brings us closer. Today creating advertising can be more organic and free flowing than it ever was with typewriters or paintbrushes, with such a low barrier to entry, there’s more bad advertising than ever. But there’s also more good advertising than ever” (Dean Rieck,2006)
Another opinion would be
“With the help of good printers that knew what they were doing, results were as good as anything you’d see today with all of the fancy technology. So has all of this “new” technology made our job easier? “Yes and no” would be my answer. We still face challenges as designers. One of the biggest challenges is restraint. We now have millions of fonts, stock photography up the wazoo, photo-retouching software where we can make an 80 year old into a teenager again. We are now the typesetters, paste-up artists and art directors, account executives AND designers… all wrapped into one. This gives us enormous flexibility and creative control. However, it gives the customer more chances to make changes that although not time consuming, can often be counter productive. That said, I don’t think I’d want to return to the “old” ways of doing things. This old dog likes learning new tricks! “ (willis,2011)
A theory made by business writer Richard Thorton was, “the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well” (Richard Thorton)
Where it all began
In the 70’s Graphic designers only tools would be rubber cement, kneaded erasers, x-actoknives, proportion wheels, border tape and illustration boards to create logos, posters and many other advertisements.
Until technology came together to create the Corel PageMaker a computer application, this then started a revolution in Graphic Design drastically changed the whole process. Then DTP (desktop publishing) was created most aspects of Graphic Design traditions were no longer used. The change in tools made a change in education, this field became technology-heavy.
Computers simplified the whole process, more work could be completed at work or at home, the computer applications included fonts, font sizes and leading options meaning there where no need for a typesetter. The flexibility of the computer made it so that clients could approve designer’s designs faster because you could now send the items electronically. Computers now make it so that one person can answer a client brief in a quarter of the time it would usually take a whole team of designers to create.
Technology progressed further causing some disruption
Technology became even better when Graphic-design software was improved, QuarkXPress replaced PageMaker, QuarkXPress made it so that designers had more control over their work. Just over a Decade after that Adobe released InDesign, which is now very widely used in Graphic Design.
But because of these applications and because apple revolutionized the industry and made Graphic Design much more widespread, practically everyone can get their hands on the software meaning people could now create their own documents and designs.
The impact on the industry & society
Technology is having a huge impact on large newspaper companies as well as everyday life. Newspaper companies have been hit hard as people are turning to the internet to find out the news, its become even more easier to access the news as people can simply click and app on their smartphones and it will load up in their hands at any time of day in any place they are. Now because of this newspaper companies have been forced to close down, as they are no longer needed. This would be a huge downfall because of the progression of technology, but there are also good points to this in my opinion I feel the ease of just clicking something on your phone to bring up what you need to see within a few seconds a lot simpler than having to go out to your local newsagents and have to spend money. So I believe there is good and bad towards this side of technology. You can see the impact technology has on society, when you walk around people have their heads down to the floor because they are looking at their phones, people don’t have the communication skills people used to have before technology, people don’t speak face to face, you no longer even have to go to the office for a meeting. There are also the good points to this also, the fact that if you need to get in touch with someone very quickly it can be done with a press of a button. People can now communicate with people from all around the world, whether it be a meeting, work or socially.
But as a result of this people no longer want to step outside and find something fun to do such as, meeting friends, going for walks etc. people are becoming more and more lazy as technology progresses. Technology should be a privilege but people today take it as a right they should have.
Technology has saved money in the graphic design field as things like posters had to be painted by hand meaning paints needed to be purchased, brushes, inks, glues which where also a health hazard, spray mount, tools and so on.
The internet made it possible for Graphic Designers to communicate between clients, to search for new ideas for their projects, send their projects to friends or put them up on a blog for opinions. This why a designer can alter any mistakes there may be in their designs that other people could spot.
Even with all the good points of technology some people would argue
“I think we actually had a life, to be honest. We weren’t slaves to technology, original thought was a valued prize, and a person’s craft and skill were honed over well-balanced judgment, implementation and experience. Focus and application were the name of the game, not option 3-9” (Burges,2010)
But also because of the invention of the personal computer
Richard Thorton said that, “the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well” (Richard Thorton)
Another downfall of the impact of technology on the graphic design field would be plagiarism many users are unaware of copyright laws and that they are violating by using a designers work, they wouldn’t know that some one is doing this unless you where searching online all the time.
Technology or 70s approach?
As I have gone through my research I have found there is an equal balance of for and against technology, technology has its good and its bad points, Dean Reick would argue
“Technology often is criticized for taking us further from the natural order of things, but in my experience, technology brings us closer. There’s more bad advertising than ever. But there’s also more good advertising than ever” (Dean Rieck,2006)
I have included some poster designs created with technology and without technology to support the above quote,
After looking at the different variations I have learnt that design was just as good as it is now and technology doesn’t necessarily make design better, it just makes the whole process quicker.
Technology v’s Before Technology
I have learnt that before all this technology came about, designers would be more thoughtful and careful with their designs. I feel a lot more time was spent creating all the paste-ups, whereas nowadays its straight onto the computer and it can be done within a day or so.
But I also agree with a quote from Burgess B who said he prefers “a bit of both, I like the technology and ease of now but prefer the older days when skill and ideas were appreciated more. Photoshop and computers do not make you a designer, ideas and thought do. You cant purchase that in a box” (burgess B,2012)
As I have gone through my research I have found that most designers feel they do prefer the technology nowadays because of the ease of everything but they do feel there was more appreciation before
technology when they had to create and spend time on their mockups.
Conclusion
In conclusion I feel that the impact digital technologies have had on Graphic design are a mixed bunch of opinions, personally I agree with each different opinion to some extent. I feel technology has made the job a whole lot easier than how it used to be in the 60’s as you can now answer a clients brief easily within a few hours as the designer and client can communicate by email its much more flexible this way. But on the other hand I have discovered a downfall of the impact of technology on the practice, as the work isn’t appreciated as much as it used to be back when everything was carefully thought out. People can easily access the design software graphic designers use, making it easy for any untrained designer to become a graphic designer by creating their own documents, etc. Most people don’t see the hard work behind the designs created anymore.
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References
Websites
Ausrine31 (2008) technology in graphic design [online] available from
< http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Andrew kelsall(2001) the impact of the new digital technology on the nature of graphic design the digital designer[online]available from < http://www.andrewkelsall.com/the-impact-of-new-digital-technology-on-the-nature-of-graphic-design-the-digital-designer/>
Dean Rieck (2006) how technology had changed creativity in the ad business [online] available from <http://www.directcreative.com/how-technology-has-changed-creativity-in-the-ad-business.html>
Sharon Mcelwee, how has the internet changed grapic design [online] available from<http://www.ehow.com/about_5418496_internet-changed-graphic-design.html>
Technology in graphic design (2008) technology in graphic design [online] available from<http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Personal Email
Burges,b.(2012) their opinion [email] to me. [accessed 9 october 2012]
Blog
Burges,BB.(2010)Advertising and design b.c – before computers, advertisitng and design b.c – before computers. [blog]26th November 2010. Available from < http://www.armadillo-creative.com/blog/advertising-and-design-b-c-–-before-computers/>
Perez, WP.(2010)graphic design before the computer, graphic design before the computer.[blog]27/September/2010.available from <http://breezycreativedesign.com/2010/09/27/graphic-design-before-the-computer/>
Willis,W.(2011)back in my day cut & paste vs pasteup, cut and paste vs pasteup.[blog]july 10th2011.available from
< http://blog.willisdesign.com/?p=263>_____________________________
Bibliography
websites
Andrew kelsall(2001) the impact of the new digital technology on the nature of graphic design the digital designer[online]available from < http://www.andrewkelsall.com/the-impact-of-new-digital-technology-on-the-nature-of-graphic-design-the-digital-designer/>
Ausrine31 (2008) technology in graphic design [online] available from
< http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Burges,BB.(2010) Advertising and design b.c – before computers, advertisitng and design b.c – before computers. [blog]26th November 2010. Available from <http://www.armadillo-creative.com/blog/advertising-and-design-b-c-–-before-computers/>
Dean Rieck (2006) how technology had changed creativity in the ad business [online] available from <http://www.directcreative.com/how-technology-has-changed-creativity-in-the-ad-business.html>
Perez, WP.(2010)graphic design before the computer, graphic design before the computer.[blog]27/September/2010.available from < http://breezycreativedesign.com/2010/09/27/graphic-design-before-the-computer/>
Sharon Mcelwee, how has the internet changed grapic design [online] available fromhttp://www.ehow.com/about_5418496_internet-changed-graphic-design.html
Technology in graphic design (2008) technology in graphic design [online] available from<http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Willis,W.(2011)back in my day cut & paste vs pasteup, cut and paste vs pasteup.[blog]july 10th2011.available from
< http://blog.willisdesign.com/?p=263>
(2012) design before computers ruled the universe [online] accessed from<http://www.webdesignerdepot.com/2012/02/design-before-computers-ruled-the-universe/>
(2009) the negative effects of advancing technology on society<http://www.articleonlinedirectory.com/128143/the-negative-effects-of-advancing-technology-on-society.html>
(2011) how the mighty computer changed the industry [online] accessed from
<http://inspiredology.com/how-the-mighty-computer-changed-the-industry/>
Personal Email
Burges,b.(2012) their opinion [email] to me. [accessed 9 october 2012]
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How has the Internet Changed Graphic Design?
http://www.ehow.com/about_5418496_internet-changed-graphic-design.html
While many "old school" designers abhor the Internet and what it has done to the graphic-design industry, others welcome the change as they did when the personal computer changed graphic design forever. There are four areas that have seen the most impact: collaboration, education, medium and plagiarism.
Theories
According to business writer Richard Thornton, the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for professionals, as anyone could buy their own software, which included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well.
Others, such as designer Todd Bertsch, recognize that today's Web designer usually wears the hat of computer programmer as well. With the sophistication of search engines, designers must learn to utilize programming and SEO (search engine optimization) techniques in order to get client's pages seen at the top of the list on popular sites such as Google.
The Internet has impacted graphic design and many other industries in a major way. Just as the advent of the personal computer allowed designers to take their designs off the drafting table and on the screen, the Internet has created a new medium for design, a new way to collaborate, more opportunities for education, and an easier way to plagiarize the work of others.
Plagiarism
The biggest problem that both graphic designers and writers face regarding the Internet is plagiarism. It is simple to save a web page designed by someone else and use it as your own. Plagiarists can download graphics with a click of the mouse. Adding copyrights to images can help, but it is impossible to know who has taken your things unless you are constantly looking for them. Many users are unaware of copyright laws and that they are violating them by using your work. A simple email after looking up the site owner is usually enough to deter them.
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Back in My Day - Cut & Paste Vs Paste Up
http://blog.willisdesign.com/?p=263
Rapidograph, steel rule, xacto knife, blue pencils, t-square, vemco, rub-off type, kroy machine, triangle, french curve.
They sound like the name of cheesy garage bands, but they were the tools of my trade. They were primitive and crude design tools, and to quote Dana Carvey’s grumpy old man, “We liked it that way!”
Nowadays clients will bring us copy they scribbled down in their car on the way to our office. When they hand it to me, it’s hard to tell what language it even is. After clarifying about every other word on the paper, they will often say, “that’s just a draft, we’ll clean it up after you get the proof ready.” After the proof is delivered, they will inevitably schedule a meeting for an edit session, which consists of them sitting behind me editing copy while looking over my shoulder. With a marked up copy of the brochure in their hand, they start directing me like a human Wi. Barking orders like a little league coach, “Move that there, add this here.” “Change the font, make the logo bigger….”
Fifteen or twenty minutes later it’s close to going to print.
BACK IN MY DAY…
You'd run your strips of type through this waxer and it would coat the back with a thin layer of sticky wax.
Twenty years ago that wasn’t very feasible. Getting what we called a “paste-up” or “mechanical ” ready was quite an ordeal. On the copy given to us- we would have to call out font size, leading, column width, fonts, etc. for our typesetter. A typesetting machine was a monstrous machine and the person that operated it was akin to the wizard of OZ. It wasn’t like a computer though. I don’t think it even had a screen, certainly no preview. However you called out the directions was how it came out… like magic. A day later you could pick up your “galleys”. Big rolls of type all to your specifications. Then you’d cut these up with an Xacto knife and run them through a waxer. Then you laid out a grid on your art board using blue pencils (because they were invisible to the graphic cameras that made the printing plates). Once that was done you started sticking down the type. Graphic artists? More like graphic surgeons.
Pretty crude, huh? The boxes you see are for photos that the printer will add later.
After you got everything down you’d tape a piece of tissue paper over the art and call out colors and other instructions for the printer to do. At this point, the client would review a photo copy. Any changes meant another trip to the typesetter. Luckily my typesetter was just down the street. Kaye Tyree was her name, and she still does that type of work, albeit in a more modern way, for Hall Lettershop in Bakersfield… last I heard anyway. So, another day later- you’d start the process over. That is why clients usually handed us edited, reviewed and approved copy. Changes were time consuming and expensive!
Nice "color comp" huh? No color print outs or anything fancy like that. Back then the customer had to use their imagination, and trust us... a lot.
Printed piece.
With the help of good printers that knew what they were doing, results were as good as anything you’d see today with all of the fancy technology. So has all of this “new” technology made our job easier? “Yes and no” would be my answer. We still face challenges as designers. One of the biggest challenges is restraint. We now have millions of fonts, stock photography up the wazoo, photo retouching software where we can make an 80 year old into a teenager again. We are now the typesetters, paste-up artists and art directors, account executives AND designers… all wrapped into one. This gives us enormous flexibility and creative control. However, it gives the customer more chances to make changes, that although not time consuming, can often be counter productive. That said, I don’t think I’d want to return to the “old” ways of doing things. This old dog likes learning new tricks!
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Graphic Design Before The Computer
http://breezycreativedesign.com/2010/09/27/graphic-design-before-the-computer/
Publication Design, page layout and typography vintage handbook on design
What would we do as graphic designers without the computer? Before the ease of Photoshop and Illustrator, and before the ease of transferring our design sketches onto our computer screens, graphic designers copied, pasted and stripped. Past greats worked this way before 1984 and created some of the most iconic logo designs of all time. That year marked the introduction of apple’s first ever Mac with a GUI (Graphic User Interface) and a mouse.
Apple revolutionized the industry and made graphic design much more common and widespread. Pretty much anyone can get their hands on computer design software, but that doesn’t mean they know what true design is. Graphic design is actually a true profession, as opposed to what people think. We work hard to develop design sketches into working concepts and create original ideas from nothing. Just putting that out there.
Now back to the process of layout and stripping.
Before using the computer as a tool for design, graphic designers used scalpels, drawing boards, typesetting machines and darkrooms. Each element that belonged on the final page of the design concept was either illustrated or cut out from actual pictures. If the sizing wasn’t correct, back to the darkroom. Once the final design layout was placed correctly, large cameras were required to create negative film of the final design for the stripping process. Stripping is the process of arranging the film negatives into a pattern to create an order of pages. Each color requires it’s own negative when using a printing press. These processes are rarely done anymore, as they are too time consuming.
New graphic design software allows us to skip the old “copy and paste” and stripping process, allowing us to do the work in a quarter of the time. Let’s be thankful.