Further Research:
Look at current CV's - See designers promote themselves - Do they just explain how confident they are in software usage?
Look at an older CV, see how a designer promotes themselves.
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(Graphic Exchange) 'The Bottom Line' - Nick Shinn
http://www.shinntype.com/Writing/BottLine.pdf
And today, folks are really impressed by a piece of dimensional typography that looks like shiny colored plastic.
The problem is automation. We invest time and effort into learning how to add human, billable-by-the-hour value to a technique, only to see a new invention imitate and automate the skill, reducing our role to that of mouse-clicking digital drones.
Pre-digital design culture had evolved to appreciate a level of spare sophistication in the design process, but that went out the window. Now, a lot of relatively uneducated (in art and design, not in software) new players from outside the establishment were equating design with decoration, styling, and software ef- fects.
As Lorraine Wilde wrote in Emigre No. 39, in 1996, with great prescience,
'...we cannot pretend that this technological phenomena has been de- signed, or is waiting, just for us. New media will go ahead without our participation, which for many designers may be OK. The price of par- ticipation may actually be the end of design as we know it...'
It’s just that typography is no longer as important as 20 years ago. With bitmap techniques and fonts that fake hand lettering or distressed signage, many art directors downplay the typographic component of display set- tings. It’s overt anti-typography, resonant with the early 20th cen- tury when hand lettering was preferred for ad headlines.
On the other hand—in publication design—magazine and newspaper typography has improved remarkably, right from the late ’80s. It’s a question of control, and commitment to the word. The best typography is done, often in house, by compa- nies whose primary product is editorial.
As David Jury wrote in the UK design journal Eye, Summer 2001,
"Total, independent [typographic] control has been dropped into the lap of every graphic designer, yet the same technology sits on desks in every commercial business and organization. The question will be asked more and more, “Should I employ a graphic designer or ‘design’ it my- self?” Put another way: if the finer points of typography are not ad- dressed, then what will be the difference between a graphic designer and an administrative assistant, paid perhaps ten times less for doing the same job just as badly?"
Before DTP, typefaces were created by an elite coterie of designers for the very few companies that could afford the proprietary manufacturing equipment, and fonts were sold to a limited market of trade typesetters and publishers. It was a closed shop with a controlled quality that was technically superb, but in retrospect, turgid. Come Fontographer on the Mac, and anyone could make a font and sell to a potential mar- ket of millions. What a jolt of miscegenation to the typographic gene pool!—radical new life that created the most exciting burst of typefaces since the Incunabula of the 15th century.
On this website we examine the role of the graphic designer in the modern age. We look at some of the new opportunities that digitalization presents, and how it effects some of the more traditional practices.
Digitalization appeals to most commercial operations because of its efficiency and cost effectiveness. The fundamental vehicle for this activity is of course the internet, and over the last decade we have witnessed a massive shift in the way we conduct business across the world.
The creative industries have been particularly affected by digitalization. Graphic design being no exception. Whilst the transition has undoubtedly had a big impact on some components of the industry, namely print, it is important that we also recognize the new opportunities it presents. There has never been a more exciting time to be involved in visual communication. As digital screens begin to replace posters and printed media and the web becomes increasingly robust and flexible, the barriers that previously existed between creative disciplines are being broken down. The digital domain can support audio, video and time based sequences. It can display beautiful typography, the application of colour theory and vivid still images. Digital processing has provided us with the ultimate canvas offering a greater degree of creative freedom than ever before, at a fraction of the cost!
There is however a very recognizable downside to digitalization. In the name of cost effectiveness we as a society have come to accept a lower quality product. It appears the majority of the market will gladly compromise human intervention and craftsmanship in favour of economic return and innovation. A classic example seen in the music industry where the sale of lossy low quality mp3 files, rendered a once booming vinyl and CD industry near obsolete. Compare any harsh digital mp3 to the warm, rich analogue sound of a vinyl record and you will wonder why the public puts up with such a regression.
There are now similar patterns being echoed in print and publishing.
With the recent rise in tablets and e-readers, conventional publishers face some difficult times. Consumers are now being enticed by virtual digital formats, because its cheaper and faster. They lose out completely on the romance of owning a book. The quality of the binding and the smell and texture of the paper stock are completely absent from the user experience, and replaced by sterile coloured pixels.
The Elevator Pitch for the Future of Graphic Design
1. Graphic design has proved essential to every era of publishing history. Has that changed? A superficial argument could state that graphic design has been diminished by the web. But in fact it has been enhanced. Why? In previous publishing eras the quality of the content was of greater importance than the appearance of the content. On the web, appearance and usability are often of equal or greater importance than the content.
2. There is a direct correlation: a well-designed website, regardless of its other qualities or shortcomings, draws more visitors than one that is poorly-designed. Consider two websites of equal virtue in their content: the best-designed with the greatest ease-of-use will win the day. This is not esoteric; it’s dollars in the bank.
3. Designers who are drawn to the web are a hybrid. Some emerged from print publishing, some from multimedia, some from television and other broadcast media. The web demands the best from each and all of these design disciplines.
4. Designing and architecting effectively for the web is a relatively new skill and its requirements change almost daily. The best designers are being drawn to the web in unprecedented numbers because their skills, when used effectively on the web, generally pull in far better remuneration than they ever did in print (or other) media, while affording tougher challenges and greater career opportunities.
5. The individuals and organizations responsible for website management are increasingly recognizing the virtue of the skills of designers (and their agencies) and are more than willing to pay the going price for the best of breed.
6. One dark cloud currently on the horizon is the drop in employment for graphic designers, roughly 25% since 2006. This is covered in more detail below.
My prognosis for the future of design remains extremely positive: great design is going to ever-increasingly make an enormous difference to the future of communication in all media.
Introduction
Graphic design, long a core element in all media, has gained in significance with the advent of the Web. It brings with it hundreds of years of tradition and innovation from some of the most creative minds ever to have been involved in publishing in its so many varied forms. More so, while writing and publishing tend to be very culturally-specific, graphic design has long been informed with a remarkable international cross-fertilization of ideas and techniques that in turn have brought added richness to the publishing endeavor.A small note of caution: I’ve no ability whatsoever in creating design or illustration. I am instead a long-time observer and buyer of design and illustration, both as a publisher and as a collector. So my perspective is that of a “consumer” not a practitioner. How this colors my perspective and commentary you will have to judge for yourself.
Underlying everything we read and see is graphic design: some terrible, much quite good, some great. Everything published must be designed, regardless of the medium: Even in the absence of a conscious design effort, graphic design is inherently a part of each published piece. There exists a fundamental graphic “language” of which the amateur is often consciously unaware but which informs all publications.
The graphic design industry, like all other sectors of the broad publishing industry, is facing huge challenges and undergoing great changes because of electronic media. Some abhor and fear those changes; others embrace them and thrive on the new world that awaits them.
We are really just beginning to explore what will constitute effective graphic design in this emerging digital media era. The rules continue to be written.
The Essential Challenge of Graphic Design to the Future of Publishing
There are so many wonderful things about graphic design.At its best, graphic design can motivate people to do things, try things or make things that they never thought they would or could.
As its role is in the realm of the creative, design remains controversial. Like other art forms, the quality of graphic design is in the eye of the beholder. Graphic design can be extraordinarily beautiful. Sometimes we don’t even care what is being communicated, choosing instead to luxuriate in the sumptuousness of the brilliance and execution of the piece.
But of course, as in other creative forms, there is a great deal of graphic design that is consciously or unconsciously referential to forms that have preceded it. There’s certainly nothing inherently wrong in this.
Originality in graphic design should perhaps be defined. I like this definition: “The quality of having been created without recognizable reference to other works” (taken from a site no longer available online!). When graphic design is original, it gains additional power to move the mind and the soul, regardless of the message.
In the pre-Internet era, graphic design, if not intended to motivate aesthetically, was often consciously asked to undertake the challenging task of motivate action from the viewer – obviously this was at the core of advertising, including direct mail.
So what’s the problem?
I believe that too many graphic designers confuse themselves with artists: “a person whose creative work shows sensitivity and imagination”. Showing sensitivity and imagination is all to the good. The problem for publishers is that graphic artists are employed for a specific task. That task is generally quite functional: to produce a piece of graphic communication, for print or digital media. Showing sensitivity and imagination is not in the core task description (it is, at best, a bonus). Most important is using graphic design to make the published piece easy-to-navigate, easy-to-understand, clear and legible. The role of “artist” is distinct from that of “graphic designer.”
But these roles can be very easily confused. And hence the problem. The same graphic designer who creates a clean and simple interior book design may be called upon to also create the cover. This often demands the skills of an artist, illustrator or photographer (sometimes working with the graphic designer). The same graphic designer who creates a clean and simple web site may be also be called upon to create the home page. This often demands the skills of an artist, and perhaps an information designer.
And so roles become easily confused.
I think that one of the major problems confronting publishing today is helping graphic designers uncover their evolving roles, accept those roles, and successfully perform their new duties. The confusion is sometimes their fault. Just as often it is the fault of those who commission their work. They too often place excessive value on the “original” or the “distinct.”
Graphic design is essential to the future of publishing but its role and methods must change. Many graphic designers will require additional training, much of it in the broad area of information design/information architecture.
Graphic Design Reduced
I think that there is no graphic design as simple as the layout of the pages of a book that contains no illustrations. I’m referring to the average novel or book of narrative non-fiction.The design rules for these pages are simple, straightforward, well-documented and well-accepted. I won’t repeat all of them here, but the most important rules in North America book publishing are:
1. The trim size of the hardcover book will often be 6″ by 9″ or, if a trade paperback, perhaps a little smaller, i.e. 5½″ by 8½″ (with minor trim-size variants sometimes demanded according to the presses and production method of the printer).
2. Pages will follow classic proportions in the arrangement of the blocks of text in relation to the overall page trim size. The amount of white space surrounding the text will be sufficient that the page does not appear crowded.
3. The typeface chosen for the text will be a serif face, one of perhaps a dozen or more that have been well-established for their readability over many pages of text. The size and leading of the text will be specified so as to ensure the least strain on the readers’ eyes, while respecting the publishers’ requirement to often minimize total page count for financial or production reasons.
4. There will be a folio (page number) on each page of the main body of the work, and, if appropriate, a running header to identify the chapter or section. This will generally appear on top of the text rather than at the bottom of the page (then called a “footer”).
I challenge the readers of this section to pull a dozen qualifying books off their shelves, and see how many of them conform to these simple rules. The result will, I think, be surprising – you’ll find a significant number of variances.
I’m always left asking myself the question: Why? Why did the designer decide to break these guidelines – perhaps to omit the running head, to choose a small typeface, or, worst of all, to set the book in a sans-serif typeface? Occasionally I’ll deduce a justification. Usually I’ll just shake my head in wonder.
Print design complexity increases across the publishing spectrum, into illustrated books, magazines, newspapers and advertising collateral. Regardless of the print form, the discriminating eye often stumbles on the pages in view. Too often I find myself asking the same question: Why? Why were these design choices made?
Having said this, I recognize also that graphic design is probably as close to an art form as any of the aspects of technology and craft that comprise the publishing industry. As I continue in my career to explore the possibilities of automated publishing, I’ve finally realized and learned to appreciate that design is art, and only repetitive graphic planning can work in the realm of automated publishing. That which is original in graphic design, and design generally, will always be what makes it most valuable. To grasp the future of publishing it’s essential to recognize that there will always be a range of expression that exists primarily in the creative sphere: not everything can be automated.
Web Design
Throw the search term “web design” onto Google and you’ll be rewarded with some 300 million entries. I guess we could say that the subject is well-covered, on the web at least.There’s no question in my mind that the master of web design theory is Jakob Nielsen He just gets it. I don’t know Mr. Nielsen personally. Maybe he was an auto mechanic before he discovered the web. But he understands what is essential to web design like no other analyst before or since. He understands deeply how graphic design has changed with the advent of the web. Exploring this rich site is always stimulating and fun.
How has the web changed design and what does this mean to the future of publishing? Start with the fine article Nielsen wrote (in 1997!): “People rarely read Web pages word by word; instead, they scan the page, picking out individual words and sentences. In research on how people read websites we found that 79 percent of our test users always scanned any new page they came across; only 16 percent read word-by-word.”
I’ve searched multiple sources to find someone who says it better, without success. Nielsen makes the key point: the nature of reading on the web is significantly different than reading in print.
If the nature of reading on the web is significantly different than reading in print, it follows logically that writing for the web is a very different challenge than writing for print publication.
I think that writing and designing for the web must focus on “information architecture” and “information design,” rather than graphic design in its traditional sense. The objective is no longer to enhance the visual to “move” the audience, but rather to use graphics and text and spatial elements to help people quickly detect what it is you’re trying to communicate. In my seminars I talk about “information architects” rather than “graphic designers.” Many graphic designers fear that this advocates for the visually mundane. Instead it is an argument for the visually comprehensible, within the context of an altogether new publishing medium.
This web site is not an exemplar of that difference. The project began as a book. It took me (too) many years to realize that it would be more effective as a web site. I learned several lessons. The first was very basic: why write about the future of publishing and publish it as a book? I wasn’t merely concerned about the logical narrative structure of books, but even more so that they take a long time to get from the written page into readers’ hands, and that they are complex and expensive to update. Obviously the future of publishing is a constantly moving target, with fascinating and important new information made available daily, and I did not want to have to wait a year or more to update this material (assuming that the book sold well enough that the publisher was willing to invest in such frequent new editions).
More importantly, TheFutureofPublishing.com is really a guide to a wide range of information about publishing that is currently available in print and on the web. It’s always been of paramount importance to me to make my sources available. The web itself was obviously a preferable mechanism for readers to gain rapid access to my primary sources.
But, at the same time, my own writing originates from a logical, narrative style. This is not necessarily the best style for web users. For this I apologize: perhaps in the future I will create a version of the site that more closely matches Nielsen’s dictums, of which I fully approve. In the meantime you have before you a book-like construct, modified to take the best advantage I could of what the web affords. (Nielsen has also written about when longer text makes sense for certain web sites. I can’t find the article tonight, but recommend a thorough perusal of his www.useit.com site.)
How Users Read On The Web
http://www.nngroup.com/articles/how-users-read-on-the-web/
- highlighted keywords (hypertext links serve as one form of highlighting; typeface variations and color are others)
- meaningful sub-headings (not "clever" ones)
- bulleted lists
- one idea per paragraph (users will skip over any additional ideas if they are not caught by the first few words in the paragraph)
- the inverted pyramid style, starting with the conclusion
- half the word count (or less) than conventional writing
Measuring the Effect of Improved Web Writing
Site Version | Sample Paragraph | Usability Improvement (relative to control condition) |
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Promotional writing (control condition) using the "marketese" found on many commercial websites | Nebraska is filled with internationally recognized attractions that draw large crowds of people every year, without fail. In 1996, some of the most popular places were Fort Robinson State Park (355,000 visitors), Scotts Bluff National Monument (132,166), Arbor Lodge State Historical Park & Museum (100,000), Carhenge (86,598), Stuhr Museum of the Prairie Pioneer (60,002), and Buffalo Bill Ranch State Historical Park (28,446). | 0% (by definition) |
Concise text with about half the word count as the control condition | In 1996, six of the best-attended attractions in Nebraska were Fort Robinson State Park, Scotts Bluff National Monument, Arbor Lodge State Historical Park & Museum, Carhenge, Stuhr Museum of the Prairie Pioneer, and Buffalo Bill Ranch State Historical Park. | 58% |
Scannable layout using the same text as the control condition in a layout that facilitated scanning | Nebraska is filled with internationally recognized attractions that draw large crowds of people every year, without fail. In 1996, some of the most popular places were:
| 47% |
Objective language using neutral rather than subjective, boastful, or exaggerated language (otherwise the same as the control condition) | Nebraska has several attractions. In 1996, some of the most-visited places were Fort Robinson State Park (355,000 visitors), Scotts Bluff National Monument (132,166), Arbor Lodge State Historical Park & Museum (100,000), Carhenge (86,598), Stuhr Museum of the Prairie Pioneer (60,002), and Buffalo Bill Ranch State Historical Park (28,446). | 27% |
Combined version using all three improvements in writing style together: concise, scannable, and objective | In 1996, six of the most-visited places in Nebraska were:
| 124% |
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The Influence of Technology on Graphic Design
- Graphic design has been evolving and changing throughout the years, often redefining the definition of form and functionality while it does so. But why has graphic design changed so rapidly in the last ten years? Thanks to the ever-rapidly developing technology used to create, display, and even print graphics and art, we're seeing designers push themselves -- as well as the boundaries -- as to what we define as graphic design. We'll explore the influence of technology on graphic design, learn the reasons for the rapid advancement, and take a look at how designers are continually coming up with new ways to blow our minds!
Higher Quality
Thanks to the advent of faster, more powerful computers and faster Internet, we expect our graphics to be higher quality. We as viewers expect more colors, higher resolutions, and more detailed designs, because our computers can handle these graphics; whereas even as little as five years ago, designers had to be mindful of what they could unload onto us. Now we fully expect art and design that seem to jump right out of our computer monitors, signage, or product packaging.
Thanks to graphic tablets, new design software, and advances in printing, designers can really get creative and design -- almost without limitation! Imagine how much faster a graphic designer can create with a tablet, rather than using a mouse to do all of their work. And of course with design suites like Adobe Creative Suite releasing new, updated software consistently every few years, the programs feature robust options for designers to utilize in new and often unexpected ways!Printers now have the ability to print high resolution images, blending inks together to create true-to-life representations of what you see on a computer monitor, allowing for bolder designs on more materials than ever before.New Concepts and Techniques
When Internet-era graphic design first began to take off in the 1990s, there wasn't a lot of deviation from the first designs. People tended to use a lot of the same techniques to create quite a bit of similar content. Slowly but surely, people began to deviate from the technique and began to create content in new and exciting ways.Now that technology has branched out, offering designers hundreds of programs to choose from, there are almost as many methods of graphic design as there are graphic designers! Seeing a designer's personality shine through in their work is always a bonus.Deeper Immersion
Sure, we want more colors and more details, but some of the best designs offer something more: immersion. People expect to be pulled in by a design, whether it's product packaging or a movie poster, web design or digital art. We expect our graphic designers to utilize the powerful technology around them to create a world at a glance. After all, isn't it nicer to browse a website that feels like it tells a story about a company, product, or individual rather than browsing one that feels very sterilized and cold?
A designer that can utilize technological advancements to tell a story through their design -- and even across several pieces in their portfolio -- is considered to be one of the best at their trade!Cohesive Designs
Back when the Internet was just becoming widely available to the average home, design was more function than form. Pages were often large amounts of text, broken up by the occasional very small (and very low quality) image, or simply with horizontal rules. Product packaging was simple but effective, but didn't wow us. Today, when we look at a great website, we expect every element within it to fit into the overall design, to flow easily from one area to the other. Product packaging has become an art in itself, with dazzling arrays of colors and information that adds to the design, rather than detracts from it.The WOW! Factor
Let's face it, we're all aware how much we want to be impressed by graphic designers' latest projects. We expect there to be a certain "WOW!" factor in design these days. For example, the piece to the left is actually what is known as vexel art, or pixel art that has been made to imitate high quality vector art. This piece isn't a vector piece that involved hours of work in a program like Adobe Illustrator, but rather a simplified form created in Adobe Photoshop.
Thanks to advances in technology, artists and designers are developing methods and styles that continually impress us!
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The Impact of the Internet on Western Consumer Societyhttp://www.sashacrichton.com/the_impact_of_the_internet_on_western_consumer_society.pdf
Recent research has found that 20% of 14–32 year olds surveyed trust print advertising, while only 6% trust online advertising. Another study of 18–54 year olds found that 21% read print ads, yet only 7% pay attention to online ads. While significantly another study found that 63% of internet banner ads were not seen by web users. Eye-tracking software determined that users’ eyes skipped over 37% of the internet ads and stopped on less than one-third of the ads (Marsh, 2010). These statistics indicate that traditional forms of graphic design ads placed on the internet which are reminiscent of print graphic such as the banner ad, largely fail to engage with the viewer in the current media rich culture. Jeff Coghlan, chief executive of Matmi, suggests ‘websites aren’t brochures any more. Companies need to think about how people can engage with their brand and give them something to take away’ (Banks, 2009).
In the future, this the static ad is likely to appear less often, or more often in convergence with graphics which offer an interactive element with the viewer. Coghlan call this model of integrated marketing ‘brand entertainment’ (Banks, 2009).
Graphics originally constructed for website viewing such as navigation buttons are also seen on print media. For example, the billboard on a North Sydney bus in Autumn of 2010 adopts a web button type imagery (see images on the right).
The rise of the internet platform has allowed for the tools and communication possibilities of graphic design to be pushed beyond existing creative, conceptual and industry boundaries resulting in a significant shift on the definition of graphic design.
With the increasing convergence of graphic design technologies we will continue to observe a visual and conceptual blurring between print and digital design aesthetics and narratives. Along with this we can look forward to observing a development in the way in which society reads and interprets visual information.
The Digital Revolution & It's Influence on Contemporary Graphic Design
http://onairdesign.wordpress.com/2011/11/05/the-digital-revolution-and-its-influence-on-contemporary-graphic-design/
- Print vs Web vs UI Design
- Graphic Designer vs the at Home Photoshop Rookie
- Expectations of the Contemporary Graphic Designer
The Digital Revolution & It's Influence on Contemporary Graphic Design
artistic and graphical applications. The late 70’s saw the advent of the Macintosh. From there was an explosion of technological advancements which have greatly helped in this field. Such advancements include the invention of the 3.5 inch floppy disc, which was launched in 1980. This has given the means for graphic designers to be flexible and distribute and archive their work. Fig one shows an early computer aided design of a hospital bed designed to a systematic design specification. It was produced using newly developed computer technology. As can be seen it is simple and precise. As computer technology developed and printmaking techniques have improved, colour designs such as playing card prints (fig two) were developed. It is the techniques of printing and designing simple designs such as these which have evolved into the kind of computer-generated imagery that we all see today. Fig three shows a combination of fine colour print, 3D design and computer-aided design that we are al now used to seeing every day. Even with the use of computer technology, let us remember that the computer has been developed; edging towards a perfection – but they are just tools and it is the role of the designer which confirms a good design.
attitudes towards design. Also, they are employed as strategists, conceptualists and aestheticisms and work in management. Currant affairs can greatly affect the direction of a designers’ work. For example, if a British designer was asked to promote British beef for France after the ban was lifted, the designer would have to incorporate many factors in his/her thought to produce a good and appropriate design. There would need to be a factor of sensitivity towards the attitudes of the French people towards British beef – not to mention the political issues involved. A design must then be devised which does not offend but instead reassures. In my opinion the nature of the graphic designer is fundamentally to produce design work that is worthwhile, appreciated, responds to the target audience and is original and different. The desire to create work that is different, I feel, is the greatest challenge of all requirements. After all, not all work is aimed at a certain target audience, therefore cannot respond to everyone. In light of this, graphic design work which reaches further into originality has the greatest impact within some areas. Obviously, sometimes an original, pleasing design is not always appropriate, such as designs for elections (such as America now), designs need to be able to be punchy and easily understood – which have their basis on simplicity.
There are many different forms of technological applications at the designers’ disposal. Graphic designers and artists can use graphical computer programs such as Adobe Photoshop, Adobe Illustrator and many other professional applications to create images. There are literally endless possibilities of what a good and talented designer can use programs such as these for. There are other collectives of computer programs such as publishing applications (such as Quark Express and Adobe Indesign) and also 3D programs, such as 3D Studio Max and Rhyno. There are Internet applications (such as Dreamweaver and Adobe Go Live!).
These applications are utilised using a Macintosh or Personal Computer. The applications have simple interfaces and can be easilylearned by enthusiastic people within a good education. A mouse or graphics tablet is used by the designer to produce designs on-screen. Digital cameras, printers and scanners can be plugged into the computer to give the designer versatility and creativity. There are many benefits from using computer technology instead of more traditional methods. Methods of design in the past were all produced by hand and methods of print were vastly different. The impact of the digital revolution is profoundly affecting the ways in which designs are printed. For example, the days of using acetate type overlays, colour selectors and ‘cut and pasting’ are pretty much now in the past. One great advantage of using computers is that applications contain tools which enable graphic designers to experiment with much ease. Therefore, designers now have more power with the use of new digital technology. Technology has given not just professional graphic designers and students in education the chance to express themselves in various ways, but it has given way for anybody around the world who is interested in design the chance to get themselves known.
full-motion video and stereo sound. We can do this for free; we can all do it at home, not only designers, but also everybody else in the world. So I am exited by this because I am hoping that people are going to be serious enough to not be constantly in search of something that’s just cool, but to be in search of ideas that can eventually begin to fill these huge empty vessels of technology”
Steven Heller and Elinor Pettit
Steven Heller and Elinor Pettit
Internet:
Introduction to The Education of a Graphic Designer
Steven Heller
Writing, Publishing, and the Internet
Tad Crawford
Excerpt from ‘Design Dialogues’
Steven Heller and Elinor Pettit
Books:
Type and Colour
Alton Cook and Robert Fleury
Design and Industry
The effects of Industrialisation and Technical Change on Design
The Design Council
What Impact Have Digital Technologies Had On The Graphic Design Practice
http://kayleighmahon.wordpress.com/2012/11/22/essay-what-impact-have-digital-technologies-had-on-the-graphic-design-practice/
Introduction
In my essay I will be investigating designers thoughts on the impact digital technologies have had on the graphic design process. I will be looking back on where it all began starting with firstly the tools that technology came together to create. I will be including research on how computers simplified the whole process and also at the downfalls technology had had on graphic design. I’m interested in this area, as I want to learn about the changes with graphic design as technology had progressed.
Literature review
Technology today is referred to as “electronic cocaine” according to a statement on the ITV news, it is said that 70% of people become stressed when they can not access the internet, digital technology has become a major part of peoples lives and most say they can’t live without it either it being to socialize or when they are working. Even when people are not working they admit to carry on working 24/7. 62% of people believe that technology has changed their lives forever.
In the case of the graphic design practice technology has had a huge impact on how people work, before you would start off by sketching your ideas, then you would create a mockup showing what the product would look like, complete with the dimensions and colors ready to show the client.
An email from a graphic designer on their thoughts whether they prefer design these days or whether he preferred it before technology. This was his response.
“Bit of both, I like the technology and ease of now but prefer the older days when skill and ideas were appreciated more. Photoshop and Computers do not make you a designer – Ideas and thought do. You can’t purchase that in a box” (Burgess,b).
Another opinion of this would be “new technology has had a great impact on the field of graphic design because of printers and scanners, internet and designing programs” (Ausrine31,2008)
Although someone would disagree “despite the health hazards and rampant insanity, there were some great things about the whole “hands – on process”
Berry Burges also believes
“I think we actually had a life, to be honest. We weren’t slaves to technology, original thought was a valued prize, and a person’s craft and skill were honed over well-balanced judgment, implementation and experience. Focus and application were the name of the game, not option 3-9” (Burges,2010)
Although William Perez would disagree, “New graphic design software allows us to skip the old copy and past and stripping process, allowing us to do the work in a quarter of the time, lets be thankful” (Perez,2010)
Andrew Kelsall would argue, “a couple of things bother me, one is the extent to which technology has evolved. The evolution of technology has been tremendous. I’m not computer literate at all and at the risk of being thought of as an old fogey, I mistrust what computers do to ideas. But given the impact of computers within the design world, the impact of computers on photography, the impact on the web, I think there has been a really fundamental sea change, a kind of shift of the critical mass” (S.Heller,E. Pettit,2001)
Someone else who would agree with the above quote would be Dean Rieck “After more than three decades of technological evolution, creativity isn’t what it used to be. I don’t mean the pool of creative advertising talent is shrinking; I mean the way creative people go about creating is different, its design programs; it’s a complete shift in the creative process” (Dean Rieck, 2006)
He would also argue “Technology often is criticized for taking us further from the natural order of things, But in my experience, technology brings us closer. Today creating advertising can be more organic and free flowing than it ever was with typewriters or paintbrushes, with such a low barrier to entry, there’s more bad advertising than ever. But there’s also more good advertising than ever” (Dean Rieck,2006)
Another opinion would be
“With the help of good printers that knew what they were doing, results were as good as anything you’d see today with all of the fancy technology. So has all of this “new” technology made our job easier? “Yes and no” would be my answer. We still face challenges as designers. One of the biggest challenges is restraint. We now have millions of fonts, stock photography up the wazoo, photo-retouching software where we can make an 80 year old into a teenager again. We are now the typesetters, paste-up artists and art directors, account executives AND designers… all wrapped into one. This gives us enormous flexibility and creative control. However, it gives the customer more chances to make changes that although not time consuming, can often be counter productive. That said, I don’t think I’d want to return to the “old” ways of doing things. This old dog likes learning new tricks! “ (willis,2011)
A theory made by business writer Richard Thorton was, “the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well” (Richard Thorton)
Where it all began
In the 70’s Graphic designers only tools would be rubber cement, kneaded erasers, x-actoknives, proportion wheels, border tape and illustration boards to create logos, posters and many other advertisements.
Until technology came together to create the Corel PageMaker a computer application, this then started a revolution in Graphic Design drastically changed the whole process. Then DTP (desktop publishing) was created most aspects of Graphic Design traditions were no longer used. The change in tools made a change in education, this field became technology-heavy.
Computers simplified the whole process, more work could be completed at work or at home, the computer applications included fonts, font sizes and leading options meaning there where no need for a typesetter. The flexibility of the computer made it so that clients could approve designer’s designs faster because you could now send the items electronically. Computers now make it so that one person can answer a client brief in a quarter of the time it would usually take a whole team of designers to create.
Technology progressed further causing some disruption
Technology became even better when Graphic-design software was improved, QuarkXPress replaced PageMaker, QuarkXPress made it so that designers had more control over their work. Just over a Decade after that Adobe released InDesign, which is now very widely used in Graphic Design.
But because of these applications and because apple revolutionized the industry and made Graphic Design much more widespread, practically everyone can get their hands on the software meaning people could now create their own documents and designs.
The impact on the industry & society
Technology is having a huge impact on large newspaper companies as well as everyday life. Newspaper companies have been hit hard as people are turning to the internet to find out the news, its become even more easier to access the news as people can simply click and app on their smartphones and it will load up in their hands at any time of day in any place they are. Now because of this newspaper companies have been forced to close down, as they are no longer needed. This would be a huge downfall because of the progression of technology, but there are also good points to this in my opinion I feel the ease of just clicking something on your phone to bring up what you need to see within a few seconds a lot simpler than having to go out to your local newsagents and have to spend money. So I believe there is good and bad towards this side of technology. You can see the impact technology has on society, when you walk around people have their heads down to the floor because they are looking at their phones, people don’t have the communication skills people used to have before technology, people don’t speak face to face, you no longer even have to go to the office for a meeting. There are also the good points to this also, the fact that if you need to get in touch with someone very quickly it can be done with a press of a button. People can now communicate with people from all around the world, whether it be a meeting, work or socially.
But as a result of this people no longer want to step outside and find something fun to do such as, meeting friends, going for walks etc. people are becoming more and more lazy as technology progresses. Technology should be a privilege but people today take it as a right they should have.
Technology has saved money in the graphic design field as things like posters had to be painted by hand meaning paints needed to be purchased, brushes, inks, glues which where also a health hazard, spray mount, tools and so on.
The internet made it possible for Graphic Designers to communicate between clients, to search for new ideas for their projects, send their projects to friends or put them up on a blog for opinions. This why a designer can alter any mistakes there may be in their designs that other people could spot.
Even with all the good points of technology some people would argue
“I think we actually had a life, to be honest. We weren’t slaves to technology, original thought was a valued prize, and a person’s craft and skill were honed over well-balanced judgment, implementation and experience. Focus and application were the name of the game, not option 3-9” (Burges,2010)
But also because of the invention of the personal computer
Richard Thorton said that, “the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well” (Richard Thorton)
Another downfall of the impact of technology on the graphic design field would be plagiarism many users are unaware of copyright laws and that they are violating by using a designers work, they wouldn’t know that some one is doing this unless you where searching online all the time.
Technology or 70s approach?
As I have gone through my research I have found there is an equal balance of for and against technology, technology has its good and its bad points, Dean Reick would argue
“Technology often is criticized for taking us further from the natural order of things, but in my experience, technology brings us closer. There’s more bad advertising than ever. But there’s also more good advertising than ever” (Dean Rieck,2006)
I have included some poster designs created with technology and without technology to support the above quote,
After looking at the different variations I have learnt that design was just as good as it is now and technology doesn’t necessarily make design better, it just makes the whole process quicker.
Technology v’s Before Technology
I have learnt that before all this technology came about, designers would be more thoughtful and careful with their designs. I feel a lot more time was spent creating all the paste-ups, whereas nowadays its straight onto the computer and it can be done within a day or so.
But I also agree with a quote from Burgess B who said he prefers “a bit of both, I like the technology and ease of now but prefer the older days when skill and ideas were appreciated more. Photoshop and computers do not make you a designer, ideas and thought do. You cant purchase that in a box” (burgess B,2012)
As I have gone through my research I have found that most designers feel they do prefer the technology nowadays because of the ease of everything but they do feel there was more appreciation before
technology when they had to create and spend time on their mockups.
Conclusion
In conclusion I feel that the impact digital technologies have had on Graphic design are a mixed bunch of opinions, personally I agree with each different opinion to some extent. I feel technology has made the job a whole lot easier than how it used to be in the 60’s as you can now answer a clients brief easily within a few hours as the designer and client can communicate by email its much more flexible this way. But on the other hand I have discovered a downfall of the impact of technology on the practice, as the work isn’t appreciated as much as it used to be back when everything was carefully thought out. People can easily access the design software graphic designers use, making it easy for any untrained designer to become a graphic designer by creating their own documents, etc. Most people don’t see the hard work behind the designs created anymore.
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References
Websites
Ausrine31 (2008) technology in graphic design [online] available from
< http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Andrew kelsall(2001) the impact of the new digital technology on the nature of graphic design the digital designer[online]available from < http://www.andrewkelsall.com/the-impact-of-new-digital-technology-on-the-nature-of-graphic-design-the-digital-designer/>
Dean Rieck (2006) how technology had changed creativity in the ad business [online] available from <http://www.directcreative.com/how-technology-has-changed-creativity-in-the-ad-business.html>
Sharon Mcelwee, how has the internet changed grapic design [online] available from<http://www.ehow.com/about_5418496_internet-changed-graphic-design.html>
Technology in graphic design (2008) technology in graphic design [online] available from<http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Personal Email
Burges,b.(2012) their opinion [email] to me. [accessed 9 october 2012]
Blog
Burges,BB.(2010)Advertising and design b.c – before computers, advertisitng and design b.c – before computers. [blog]26th November 2010. Available from < http://www.armadillo-creative.com/blog/advertising-and-design-b-c-–-before-computers/>
Perez, WP.(2010)graphic design before the computer, graphic design before the computer.[blog]27/September/2010.available from <http://breezycreativedesign.com/2010/09/27/graphic-design-before-the-computer/>
Willis,W.(2011)back in my day cut & paste vs pasteup, cut and paste vs pasteup.[blog]july 10th2011.available from
< http://blog.willisdesign.com/?p=263>_____________________________
Bibliography
websites
Andrew kelsall(2001) the impact of the new digital technology on the nature of graphic design the digital designer[online]available from < http://www.andrewkelsall.com/the-impact-of-new-digital-technology-on-the-nature-of-graphic-design-the-digital-designer/>
Ausrine31 (2008) technology in graphic design [online] available from
< http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Burges,BB.(2010) Advertising and design b.c – before computers, advertisitng and design b.c – before computers. [blog]26th November 2010. Available from <http://www.armadillo-creative.com/blog/advertising-and-design-b-c-–-before-computers/>
Dean Rieck (2006) how technology had changed creativity in the ad business [online] available from <http://www.directcreative.com/how-technology-has-changed-creativity-in-the-ad-business.html>
Perez, WP.(2010)graphic design before the computer, graphic design before the computer.[blog]27/September/2010.available from < http://breezycreativedesign.com/2010/09/27/graphic-design-before-the-computer/>
Sharon Mcelwee, how has the internet changed grapic design [online] available fromhttp://www.ehow.com/about_5418496_internet-changed-graphic-design.html
Technology in graphic design (2008) technology in graphic design [online] available from<http://www.studymode.com/essays/Technology-Graphic-Design-147109.html>
Willis,W.(2011)back in my day cut & paste vs pasteup, cut and paste vs pasteup.[blog]july 10th2011.available from
< http://blog.willisdesign.com/?p=263>
(2012) design before computers ruled the universe [online] accessed from<http://www.webdesignerdepot.com/2012/02/design-before-computers-ruled-the-universe/>
(2009) the negative effects of advancing technology on society<http://www.articleonlinedirectory.com/128143/the-negative-effects-of-advancing-technology-on-society.html>
(2011) how the mighty computer changed the industry [online] accessed from
<http://inspiredology.com/how-the-mighty-computer-changed-the-industry/>
Personal Email
Burges,b.(2012) their opinion [email] to me. [accessed 9 october 2012]
How has the Internet Changed Graphic Design?
While many "old school" designers abhor the Internet and what it has done to the graphic-design industry, others welcome the change as they did when the personal computer changed graphic design forever. There are four areas that have seen the most impact: collaboration, education, medium and plagiarism.
Theories
According to business writer Richard Thornton, the invention of the personal computer made it possible for untrained designers to create their own documents. This injured the market for professionals, as anyone could buy their own software, which included document templates, typefaces, clip art and more. The end user can also go online and purchase or sometimes download for free any of these things as well.
Others, such as designer Todd Bertsch, recognize that today's Web designer usually wears the hat of computer programmer as well. With the sophistication of search engines, designers must learn to utilize programming and SEO (search engine optimization) techniques in order to get client's pages seen at the top of the list on popular sites such as Google.
The Internet has impacted graphic design and many other industries in a major way. Just as the advent of the personal computer allowed designers to take their designs off the drafting table and on the screen, the Internet has created a new medium for design, a new way to collaborate, more opportunities for education, and an easier way to plagiarize the work of others.
New Medium
The single most beneficial thing that the Internet has done is to create a new medium for designers. Design becomes a living, breathing animal that users can interact with. Many broadcast designers find the Web a natural evolution of their skills, while print designers may constantly struggle. Whether watching a movie, flash animation, or using interactive tools on a well-designed website, the user is no longer a passive participant.
With the importance of SEO, Web designers must also be technical experts, and understand the behind-the-scenes programming that helps a page rise high in search engine rankings. Designing a beautiful page for a client that can't be found is of no value. So the designer becomes computer programmer.
Collaboration
Collaboration using the Internet is instant. Online communities allow a designer to work together with her peers to come up with solutions that arise in everyday work. Uploading work to the web for review or tweaking is simple with the massive online storage space (many times free) and high-speed Internet available to anyone at a reasonable cost. A designer in Japan can instantly comment on the work of a designer in the United States. Designers have clients worldwide instead of just in their own backyard. Cultural boundaries melt away and influence becomes farther reaching than ever before.
Education
A slew of schools now offer graphic design as a major. The Bachelor of Fine Arts degree in graphic design allows students a practical, working knowledge of their chosen field. Adobe has create the Adobe Certified Expert (ACE) and specialist program to allow those highly skilled in Adobe programs to show potential clients and employers their abilities.
Many certificate programs are available to older students looking to switch their careers without the expense of going back to schools. These programs many times promise more than is available to those without a degree and years of experience in graphic design, but they can be helpful to those who already have a publishing background.
Plagiarism
The biggest problem that both graphic designers and writers face regarding the Internet is plagiarism. It is simple to save a web page designed by someone else and use it as your own. Plagiarists can download graphics with a click of the mouse. Adding copyrights to images can help, but it is impossible to know who has taken your things unless you are constantly looking for them. Many users are unaware of copyright laws and that they are violating them by using your work. A simple email after looking up the site owner is usually enough to deter them.
Back in My Day - Cut & Paste Vs Paste Up

BACK IN MY DAY…




Graphic Design Before The Computer

What would we do as graphic designers without the computer? Before the ease of Photoshop and Illustrator, and before the ease of transferring our design sketches onto our computer screens, graphic designers copied, pasted and stripped. Past greats worked this way before 1984 and created some of the most iconic logo designs of all time. That year marked the introduction of apple’s first ever Mac with a GUI (Graphic User Interface) and a mouse.
Apple revolutionized the industry and made graphic design much more common and widespread. Pretty much anyone can get their hands on computer design software, but that doesn’t mean they know what true design is. Graphic design is actually a true profession, as opposed to what people think. We work hard to develop design sketches into working concepts and create original ideas from nothing. Just putting that out there.
Now back to the process of layout and stripping.
Before using the computer as a tool for design, graphic designers used scalpels, drawing boards, typesetting machines and darkrooms. Each element that belonged on the final page of the design concept was either illustrated or cut out from actual pictures. If the sizing wasn’t correct, back to the darkroom. Once the final design layout was placed correctly, large cameras were required to create negative film of the final design for the stripping process. Stripping is the process of arranging the film negatives into a pattern to create an order of pages. Each color requires it’s own negative when using a printing press. These processes are rarely done anymore, as they are too time consuming.
New graphic design software allows us to skip the old “copy and paste” and stripping process, allowing us to do the work in a quarter of the time. Let’s be thankful.
Design Before Computers Ruled The Universe
When I first went to art school, a required course was Paste Up and Mechanicals. It was print production techniques. It took a steady hand, good eye, and the use of very toxic solvents and razor sharp cutting tools. The teachers, as with any production designer who had been in the business for more then ten years, had multiple scars on their hands from Exacto blade cuts and were criminally insane from the solvents soaking through the finger tips into their brains.
It started with a layout board. A pre-printed board with non-reproductive blue lines…which meant a stat camera wouldn’t see the lines when shooting Photostats. These were then pasted on more layout boards, to be shot again into film, that would be turned into a printing plate to print a magazine, poster, or flyer. Naturally, this process took about one thousand times longer than what we now do with simple strokes and keyboard commands on computers and are either digitally printed or go live in digital format onto the web.

Non-repo blue lines gave designers guides to make straight lines and right angles…as long as the elements to be pasted down were just as straight and at 90 degree angles. That was the trick!

Practice made perfect! Years of doing paste-ups made designers and production artists good…and usually criminally insane!
Once the layout board was firmly affixed to the drawing table using pieces of drafting tape—white tape that’s sticky enough to hold a piece of cardboard to a wooden or Formica surface but not sticky enough to tear the entire paper surface right down the middle when removing the tape—it was time to break out the toxic-but-fun chemicals and expensive Photostats.
Carefully using the T-square and triangle to make sure everything was cut just right, square and even using an Exacto blade, which is as sharp as a scalpel but can be lost in a carpet or fall into your pocket to discover later when reaching for change, it was time to start playing “design element collage” and “guess how many lines of type will fit on the page!”

Some of the art supplies needed to be a designer. These supplies are still sold at art stores. I just can’t figure out why?

The trusty drawing table all designers had. The tilt of the table assured you that once you put down your Exacto knife, it would inevitably roll off and land, point down, in your thigh or foot.
By now you have used the handy proportion wheel to order Photostats or “stats” at the size needed and figured out how many lines will fit on a page using a mathematic solution akin to algebra or calculus or something else that would be assigned to the “Rain Man” in the department, and it was time to affix the pieces to the layout board.

An essential tool unless you wanted to do proportions and ratio math. You had to be exact when ordering photostats to the size you needed them or it would take an extra day to get another!
Taking your handy jar or rubber cement that has been carefully thinned with Bestine—a chemical solvent that is hazardous to breath in an unventilated area (like an art studio)—and you would coat the board and the backs of the stats and then have a cigarette at your desk while the cement dried. Yes, you could smoke in an office and yes, Bestine was highly flammable.

Rubber cement is a gooey, snot-like adhesive. We would put some on our drawing tables and once dry, roll them into fake boogers to hang from our noses. It seemed funny at the time but that’s probably from being high due to the toxic fumes from the cement.

The often mentioned Bestine! Make a mistake and just spray it all over the mechanical board. It softened the rubber cement and functional brain cells. The warning label filled the entire back of the one gallon can.

People still use aerosol spray mount. Use it in a spray booth—which will have stalactites forming all over the edges of the booth—which should tell you that you’re breathing it in, too! The wheezing noise you make after a few weeks of using this product may alarm you. Smoke more and it will help melt the glue into your system.

The “waxer” was a pleasure compared to the other adhesive methods. Run the stats through the machine and the back would be coated with a sticky hot wax. It was easy to place the stat on the layout board and it could even be moved without using Bestine. Aside from the hot wax burns on your hands and arms, the health benefits were outstanding!
Once everything was dried and you carefully removed the cigarette ashes from the cemented surface because black smudges would show up when the boards were shot for film, you would take each cut stat and place it ever so carefully down on the board. Oh! This piece is just a touch askew. Well, everything had to be exacting and perfect so you take your can of Bestine and spray it all over the stat and board, making sure it covers your exposed skin so it could soak into the membranes for definite brain cell and cancer damage later in life.

This cover of Print magazine shows a layout board with the usual injury suffered by designers. Most of us looked upon the deep cuts as battle scars.
Carefully picking up the stat piece with a tweezer that is coated with dried rubber cement and cigarette ash, you then replace the piece on the board, praying it will be straight the second time. If you were a great paste up and mechanical person it would only take two tries…which meant other designers would get cancer and insanity quicker and you would WIN!

The rubber cement pickup was a small piece of rubber that I suspect was carved from the flesh of Gumby. Rub it over the entire paste-up and it would clean up all the rubber cement along the edges. The inset photo shows how a new pickup would look after one day.

No one really knew what was inside but you’d squeeze the bag and let the mystery powdered substance fall all over the mechanical board and then rub the cloth bag over the surface to make it neat, toxic, and tidy.
Once the pages were pasted down, they were sent off to the pre-production house that would shoot them and create “bluelines.” These were literally blue, and then they would be proofread for a third time so editors could discover the mistakes they missed the first two times and the designers would have to cut out sections of the type galleys and replace them with the corrected type, once again using the toxic chemicals, cigarettes, and blood from cut arteries. Once approved for final film, there would be celebratory smoking and the pages would be shipped off to the printer for film—shortly thereafter followed by prayers that United Parcel Service or Federal Express wouldn’t lose the package and the entire process would have to be done again in one night.
Once film and color stats were produced, art directors would pour over the stats with loops (magnifying devices guaranteed to cause blindness when used for three or four years) and they would make calls of “20% less cyan and 5% less yellow” and then the printer would ignore those instructions and print the magazine or ad. All of this was then celebrated by screaming editors who hated the final colors and wondered why there were typos in the story. It was a magical time!
The long road
As computers moved into design departments, there were those of us who adopted them with wonder and excitement and those who kicked and fought and died off like the dinosaurs and Bestine victims. While the transition could have been seamless, in most cases it wasn’t.
As art director at one publication, in the far-off distance of 1994, the art department still used layout boards. Although they had the latest power Macs (6100s, I seem to remember), they were used as typesetting devices and the printouts were pasted to the boards, sent out for bluelines and then shot for film. Images were Xeroxed and placed on the boards for position and size and the original art was photographed and stripped into the film.
While I tried to convince the elderly editor that full digital production was possible, his answer was, he “liked the feel and weight of the boards in (his) hands.”
“Yeah…like your *#%$!” I replied…or thought to myself. I really don’t remember after some years of using Bestine.
After one particularly bad issue of original art being submitted to me at the wrong size, I stayed late, cloning extended space for the images to fit properly and then prepared digital files for half of the magazine. It was a gamble that would either lose my job or make for a wonderful evolution in our work process. When the magazine was published and we held our “debriefing” of how each page looked, the editor threw a tirade at how half the magazine looked like “crap.” I asked which half he didn’t like and as expected, it was the digital half he liked.
The gamble worked out: instead of me being sooooo fired, as a compromise to the editor’s wish to hold something in his hands we agreed to affix printouts of the digital pages onto layout boards.
The publisher was more then happy that over $2,000 per issue was saved by switching to full digital production. The staff was happy to be able to create the magazine issues in a fourth of the time it had taken using the old methods of production. The President of the publication was happy she could increase the number of issues we put out in a year without having to add staff.
Oddly enough, right up to 2001, I ran across companies that were just adding computers to their art departments. Again there were those who couldn’t wait to start using the digital tools and those who refused and were gone. I suppose for those who refused to change, there was only one way to wield an Exacto knife but Photoshop would change every year or so.
Was it the “good ol’ days?”
Despite the health hazards and rampant insanity, there were some great things about this whole “hands-on” process.
When type was sent out for galleys, it signaled the end of the workday. Since type was due at the typesetter (which was a business across town as it wasn’t done in-house) by 7:00 pm, nothing else could be done after 6:00 pm and we went home.
With computers setting type instantly, the 9-5 day became a 24-hour possibility most employers welcomed with glee and evil laughter.
Editors didn’t understand the paste-up and mechanical page and seeing what went into it with all the smoking and such, they seldom if ever made changes to the layout design.
With computers, editors, writers and janitorial staff feel they can ask to see what an image looks like blown up, shrunk down or moved left-right while they stand over the designer’s shoulder, usually drooling and breathing heavily.
Although glue products were highly toxic, the fumes provided a legal and fun way to get high at work while bad memories were wiped from the brain cells that carried them.
With computers, designers have to sneak off to the back stairwell to huff from paper bags to get high.
Food stuck to layout boards was a hazard, so we were encouraged to take a lunch hour out of the office.
Computers are impervious to most sandwiches and so we are seldom allowed to wander far from our desks, just in case of a fourth or twelfth design change from an editor or marketing person pops up in the middle of the day and they need to “see it for themselves.”
Doing production by physical paste-ups required a steady hand and good eye to make sure everything was square, even, and clean of dirt and smudges for the best printing.
Computers do that all for you so even a “Shaky-nerves” McGee can produce clean, straight lines and type.
Nobody but designers understood how to do paste-ups and mechanicals, so we were considered demigods and walked the halls like untouched giants.
Now that even four year-olds have computers with image software, everyone is a “designer” and we are just “overpaid crybabies.”
The good news is: we know we are not “overpaid crybabies.” We are talented and adaptable, “underpaid and underappreciated professionals” who get to evolve with technology. Hold THAT in your hands, naysayers!
For more scenes and fun facts from the days of killer art supplies, visit the Museum of Forgotten Art Supplies.